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miércoles, mayo 12, 2010

Tragic
Los 10 días de Tiny Tim



Dia 1-Ayer.  Busqué y encontré doctor. Pasé toda la tarde en eso. Encima de todo me enfermé de la panza horrible en la noche.


Dia 2- No fui a trabajar. La tarde ha sido eterna. Ya me quiero bañar y poner la pijama y son las 7! Por eso ahora hago quizzes de Internet que definen quién soy según D&D.  Me consuela que viviré 180 años. En esa escala 10 días de cojez y falta de ballet no son nada.
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I Am A: Neutral Good Half-Elf Ranger/Wizard (2nd/2nd Level)


Ability Scores:

Strength-13

Dexterity-14

Constitution-13

Intelligence-15

Wisdom-15

Charisma-16


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.


Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.


Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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Comments:
Me acabo de dar cuenta: 2o. nivel?!?!?!?!?!?!?!
Rats.
 
Ah tal vez sea porque no puedo tener tanta experiencia de vida si sólo tengo 1/9 de la edad a la que viviré.
 
You're always been kinda elfin... aunque te hacía más wizard que ranger.
 

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